![]() The size of the planets are about the same or bigger than the maps in Mass Effect 1. From the lips to a bone-spear beard, everything is wrong with the faces, everything. Sadly though, this isn't all that bad of a thing considering that the 3 out of 10 conversations that go right force you to look at the worst faces in video games. I say this because 7 out of 10 conversations are conducted at the most ridiculous angle or with the person's back turned to Ryder. Now that might sound like a pretty great game and it would've been but you quickly realize that BioWare got everything in between wrong and somehow turn what should've been a great game into t his embarrassment to the Mass Effect franchise.įirst and foremost, I understand the decision to take out paragon/renegade, what I don't understand is the decision to take out face to face conversations. If you know anything about the previous games, it's feels like the combat and planet exploration of Mass Effect 1, the space exploration and relationships of Mass Effect 2 and the biotic combat, UI and multiplayer of Mass Effect 3. By randybongson | Review Date: March 23, 2017
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